legal
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legal [2020/12/30 15:53] – [Is MBBSEmu Legal?] enusbaum | legal [2023/11/22 21:20] – enusbaum | ||
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- | < | + | ====== Legal FAQ ====== |
- | ## What is MBBSEmu? | + | |
+ | ===== What is MBBSEmu? | ||
MBBSEmu is an open-source effort to develop a quality runtime environment that is compatible with Galacticomm' | MBBSEmu is an open-source effort to develop a quality runtime environment that is compatible with Galacticomm' | ||
- | ## Is MBBSEmu based on Galacticomm' | + | ===== Is MBBSEmu based on Galacticomm' |
No. MBBSEmu consists only of clean-room engineered MIT License and MIT License compatible source code written in C#. | No. MBBSEmu consists only of clean-room engineered MIT License and MIT License compatible source code written in C#. | ||
- | ## Is MBBSEmu Legal? | + | ===== Is MBBSEmu Legal? |
Yes. MBBSEmu is fully legal. | Yes. MBBSEmu is fully legal. | ||
- | Developers have not looked at The Major BBS, Worldgroup, | + | MBBSEmu has been developed with strict adherence to legal standards and operates entirely within the legal framework. The project does not utilize any original source code from Galacticomm' |
- | ## What constitutes a Copyright violation? | + | ===== What constitutes a Copyright violation? |
- | + | A copyright | |
- | A Copyright | + | |
For prior cases related to the legality of Emulators in relation to Copyright law, please see: | For prior cases related to the legality of Emulators in relation to Copyright law, please see: | ||
+ | * [[https:// | ||
+ | * [[https:// | ||
+ | * [[https:// | ||
+ | * [[https:// | ||
+ | * [[https:// | ||
+ | |||
+ | ===== Is Reverse Engineering Legal? ===== | ||
+ | |||
+ | When it comes to reverse engineering for the purpose of creating an emulator, particularly for old DOS-based software over 30 years old, the legality can be quite nuanced and is heavily dependent on the jurisdiction and specific circumstances. Emulators, which allow one system to mimic or replicate the functions of another system, often require a deep understanding of the original software, which is typically obtained through reverse engineering. | ||
+ | |||
+ | In many countries, including the United States, reverse engineering for the purpose of achieving interoperability (which is a key aspect of creating an emulator) is often considered legal, falling under fair use or specific exceptions in copyright law. This legal stance aims to balance the interests of copyright holders with the advancement of technology and innovation. However, the legality is not absolute and can be complicated by factors such as the specific terms of the end-user license agreement (EULA) of the original software, and whether the software is still under copyright protection. Given that copyright terms can extend well beyond 30 years, it's possible that even older software could still be protected. As such, it’s critical for anyone considering reverse engineering for emulation purposes to consult legal expertise in their respective jurisdiction and to closely examine the copyright status and EULA terms of the software in question. | ||
+ | |||
+ | The EFF has a great guide and FAQ in relation to Reverse Engineering: | ||
+ | |||
+ | **__Disclaimer__: | ||
- | * [Sega v. Accolade](https:// | ||
- | * [Sony Computer Entertainment Inc v. Connectix Corporation](https:// | ||
- | * [Sony Computer Entertainment America v. Bleem](https:// | ||
- | * [Apple suffers a loss in lawsuit against maker of iPhone emulators](https:// | ||
- | </ | ||
- | n> |
legal.txt · Last modified: 2024/03/05 14:30 by enusbaum